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한국컴퓨터게임학회논문지 38권 1호

  • Writer: Admin
    Admin
  • Mar 30, 2025
  • 1 min read

Updated: Jan 17

1. Study on the creation of VR game content and platform construction for preventing dementia in elderly people with mild cognitive impairment

2. A Study on a Generative AI-Based Game Avatar Facial Customization System

3. Colors That Paint Emotion and Narrative A Colorological Analysis of Alberto Mielgo's Animated World

4. A Study on the Next-Generation 3D Modeling Pipeline through the Integration of Generati

5. Development of an art education program using East Asian characters

6. Design a personalized recommendation system using deep learning and reinforcement learning

7.Development_and_Impact_Analysis_of_a_VR_Serious_Game_for_Raising_Awareness_of_Stray_Dog_Issues

8. Artificial Intelligence-based Virtual Reality Story Game Development

9. AI-based Generative Design A Study on stadium mass optimization based on simulation of sunlight analysis and genetic algorithms

10. ConvNeXt_knowledge_distillation_optimization_method_for_SPOTS-10_animal_pattern_recognition_Review

11. Attention Enhanced GoogLeNet for Crop Leaf Disease Classification

12. Improving Chili Pepper Seed Germination Rates through Deep Learning Using Macroscopic Images


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컴퓨터게임및콘텐츠 논문지 38권 5호

게임 바이오해저드의 캐릭터 성격분석 연구 게임 바이오해저드의 캐릭터 성격분석 연구 생성형 AI 이미지 도구의 단계별 학습 전략 AI_기반_감정_설계와_불쾌한_골짜기의_재해석 아동 독서 몰입을 위한 인터랙티브 AR 및 생성형 AI 기반 스토리텔링 플랫폼 연구 게임형 UGC 플랫폼의 창작자 지원 생태계 구성 연구 AI 음악 플랫폼과 사용자 참여 디지털

 
 

Journal of Computer Games & Contents

27 Heukseok-ro, Dongjak-gu, Seoul, Republic of Korea

EMAIL : kscg@kscg.or.kr

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