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⊙Journal of the
Korean Society for Computer Game
ISSN
: 2288 - 5528 (Online
)
ISSN : 1976 - 6513 (Print)
Publication : Korean Society for Computer Game
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no.3 (september)
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35. The Application of Interactive Artworks for Game Contents
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Sep 03, 2020
1. The Development of RGB Color Model Based Chromatic Dispersion Using GPU
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May 07, 2020
2. Emotion based Real-Time Digital Space Design System for Development Virtual Reality and Game
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May 07, 2020
3. A Structured Analysis Model of Flow in Mobile Games
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May 07, 2020
4. Development and Utilization of Ocean Edutainment Games
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May 07, 2020
5. A Technique to Select Key-Frame for Identifying Harmful Using Color Space Information
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May 07, 2020
6. A Study on on-Line Game Market Segmentation Classification and Discrimination variable
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May 07, 2020
7. A Study on Radio Device Interface development for Serious Game
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May 07, 2020
8. Utilizing Computer Games To Improve Academic Learning Ability
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May 07, 2020
9. A Study on the Job Segmentation for Designed Development of Game Education Courses
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May 07, 2020
10. Application of non-photorealistic rendering techniques for computer games
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May 07, 2020
11. MAGICPUZZLE: an educational game framework based on augmented reality
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May 07, 2020
12. A study on using of motioncapture of animation
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May 07, 2020
13. A semiotic study on the virtual world for children : 「Toontown Online」
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May 07, 2020
14. Study on the Game Trends as a Basis of Balanced Improvement of the Game Industry
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May 07, 2020
15. Adaptive and Cost-Efficient Build-order Selection Scheme for Improving Performance of Artificial Intelligence on StarCraft
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May 07, 2020
16. A Study on Theoretical Background of Educational Game Based on the Latest Learning Theory of Constructivism
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May 07, 2020
17. Design and Implementation of Improved Security Algorithm for Internet Game and Banking Certificate
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May 07, 2020
18. Deaf-disabled youth consider character Game factor analysis and proposal
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May 07, 2020
19. The Characteristics of Games for Raising Customers' Interest - for customer relationship management -
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