Title(KR)
게임 환경의 미래형 하우징 디자인 연구
Title(ENG)
A Study for Future Housing Design in Game Environments
Keywords(KR)
MMORPG Game, Housing System, Server Design, Game Design, Game Architecture, Social Game
Keywords(ENG)
MMORPG Game, Housing System, Server Design, Game Design, Game Architecture, Social Game
Author
Sun Gwan Hong, and Myung Hee Cha
Abstract(ENG)
Housing system of MMORPG is value-gaining system introduced to maximize the accumulation of wealth and means of ownership that emerged in 2000 from the game named Ultima Online. Degree of application is determined by techincal elements and the skills of the player. MMORPG game is the one which accumulate the value, own and show-off. Players build house and inivite other players to show their influences, social standings and powers. Housing systems, but until now, there are several problems. Proper management such as protecting house or livestock raising is required while player leave the house for hunting or collecting resources. Like the real world's real estate, housing system require proper area to build the house and huge server to solve the process technically. In case of relocation, there could be several problems to resolute by applying theories of real estate and architecture. In this study, we proposed future housing system that complements a variety of problems of present housing system through customization of housing, the introduction of various applications and applying partner characters. Which will provide higher lever of entertainment while enjoying games. Future housing system should get out of existing uniform structure, develop with artistic value and eventually transform to higher and more diverse lever.
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