Title(KR)
Research on analyzing better emotional interaction design in games
Title(ENG)
Research on analyzing better emotional interaction design in games
Keywords(KR)
Emotional interaction design, Emotional design theory, Flow theory, Demand hierarchy theory
Keywords(ENG)
Emotional interaction design, Emotional design theory, Flow theory, Demand hierarchy theory
Author
You Chen MA, Seok-Kyoo KIM
Abstract(ENG)
Emotion is a person's attitude experience to whether objective things meet their own needs. In the interaction design of products, it is an important principle for emotional interaction design to satisfy users 'emotional expression as much as possible and satisfy users' desire for expression. As a special software product, games can be loved by players because they can find happiness in them. It can be said that the game mainly meets the spiritual needs of players. The essence and purpose of design is to meet the needs of people. Therefore, in the process of game design, all aspects must pay attention to the emotional elements, and to meet the emotional needs of users through interactive means. But what kind of emotional interaction design is a good emotional interaction design in a game? This research is based on the emotional design theory proposed by Professor Donald Arthur Norman, and also refers to the Flow theory proposed by Professor Csikszentmihalyi and the demand hierarchy theory proposed by Professor Abraham Harold Maslow, and analyzes the emotional interaction design commonly found in games today, and then draws conclusions.
Page 1-12