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⊙Journal of the
Korean Society for Computer Game
ISSN
: 2288 - 5528 (Online
)
ISSN : 1976 - 6513 (Print)
Publication : Korean Society for Computer Game
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no.4 (December)
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1. The effectiveness of mobile English vocabulary learning device
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May 06, 2020
2. Design and Implementation of Similar Game Blog Recommendation System Using Termite Clustering Model
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May 06, 2020
3. Aesthetic cognition of online game users observed from the view of art experiences.
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May 06, 2020
4. Training Game for Improvement of Brain-Cognition-Function in Mobile
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May 06, 2020
5. Flocking Simulation for Heterogeneous Agents Using Similarity
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May 06, 2020
6. Motion Effects using Contours for Dynamic Game Characters
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May 06, 2020
7. A Study on the Way of On-line Game Servic - Focus on <WOW>-
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May 06, 2020
8. Design of the Portable Emotion Recognition Interface Device for Emotional Game Framework
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May 06, 2020
9. A Study on the Development for Education Golf Game of Early hood Education
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May 06, 2020
10. Study of 3D graphic-based stereoscopic camera control considering visual fatigue
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May 06, 2020
11. Design and Implementation Hanja Training Serious Game of Smart Phone
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May 06, 2020
12. A Study on the Development of Emotion Lighting Equipment Using a Stone Lantern Model
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May 06, 2020
13. Defining variables of the commitment factors in computer game
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May 06, 2020
14. An Accelerated Color Pencil Rendering Technique for Game
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May 06, 2020
15. Virtual Worlds and Evolution of Computer Games
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May 06, 2020
16. A Study on Test Methods for Smart Mobile based Contents.
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May 06, 2020
17. A Study on Design Issues for Online Game Conversion from Multiplay-Supporting Game
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May 06, 2020
18. Design and Implementation of Security Algorithm for Smart-phone Game Certificate of Next Generation
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May 06, 2020
19. Representation of Precise Object in Game Environment using Visualization and Structural Analysis of Carbon-molded Products
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May 06, 2020
20. The Effect of the Initial Content of MMORPG on the Immersive Experience of Users
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