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⊙Journal of the
Korean Society for Computer Game
ISSN
: 2288 - 5528 (Online
)
ISSN : 1976 - 6513 (Print)
Publication : Korean Society for Computer Game
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no.4 (December)
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1. Discourse upon Educational Game: Pedagogical Game
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Feb 12, 2020
2. Game-based education application for learning cultural properties
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Feb 12, 2020
3. Analysis of Korean, Chinese and Japanese Pro Go Players' Openings
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Feb 12, 2020
4. A Sketch-based Image Search Algorithm for Efficient Game Development Framework
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Feb 12, 2020
5. A Review on the Future of Mobile Platform Based SNG (Social Network Game) Seen through the SNG Active User Defection Rate - Focused on th
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Feb 12, 2020
6. Interactive Storytelling of Visual Encyclopedia Applications
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Feb 12, 2020
7. Virtual Keyboard UI design of Stroke-based Chinese Input Method for Smart Device Game
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Feb 12, 2020
8. Musical Instruments Sounds Classification based on Rough Set Analysis
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Feb 12, 2020
9. The Trends of Flow Studies in the Domestic Game Field
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Feb 12, 2020
10. A Study on the Transitional Aspects of Game 3.0 Era- Based on Gamification Concepts and Mechanism
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Feb 12, 2020
11. Design and Prototyping of a Bible Game in Smart Platform
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Feb 12, 2020
12. Qualitative Research on Continuous Usage Intention of Mobile Social Network Game
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Feb 12, 2020
13. Effects of Self-Hygiene Serious Game on the Self-Hygiene Behaviors of Young Children
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Feb 12, 2020
14. A Study on the Precedence Factors in Mobile Gaming Immersion and Intent for Repeated Usage
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Feb 12, 2020
15. A Study on Serious Game Design Elements of Mitigating Negative Emotions of Children
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Feb 12, 2020
16. A Pencil Rendering Method for Producing Game Animation with Artistic Effects
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Feb 12, 2020
17. Prevention of Digital Dementia using a Serious Game
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Feb 12, 2020
18. A Study on the BCI input interface for Serious game
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Feb 12, 2020
19. Analysis of Education Game to Support urriculum Instruction of Students with Developmental Disabilities
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Feb 12, 2020
20. Polyomino Tiling for Three-dimensional Surface
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