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⊙Journal of the
Korean Society for Computer Game
ISSN
: 2288 - 5528 (Online
)
ISSN : 1976 - 6513 (Print)
Publication : Korean Society for Computer Game
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no.4 (December)
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1. A research of moving picture codecs for effective 3D animation work
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May 06, 2020
2. Extending Game Narratives through Character Based upon Attachment and Narcissism in psychology
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May 06, 2020
3. Emotional Behavior Modeling of Game Artificial Intelligence Object
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May 06, 2020
4. The Group Behavioral Psychology of Virtual Fish Schools Based on Character Simulation
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May 06, 2020
5. A Study about the development background of Korean 3D Industry
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May 06, 2020
6. Preference Learning of Game Player Interface
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May 06, 2020
7. LED-bar: An Interaction Tool for Large Display Games
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May 06, 2020
8. Design and Implementation of Linux Server Based Game Design Software
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May 06, 2020
9. Video Motion Detection Using Adaptive Background Correction For Immersive Game Development
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May 06, 2020
10. Network Latency Compensation for Low Speed Projectile in First Person Shooting Game
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May 06, 2020
11. Implementation and Research by Using the XNA Studio
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May 06, 2020
12. Geodesic Hierarchical Mesh Segmentation Reflecting Geometric Characteristics
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May 06, 2020
13. MMORPG Game Planning using Digital Storyboard Simulator
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May 06, 2020
14. How Effective Is In-Game Advertsing?: A Test Case of Hovorun's In-Game Banners and Billboards
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May 06, 2020
15. Eye Shape Analysis of Life-and-Death Problems with a Heuristic Influence Function, in the Game of Go
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May 06, 2020
16. Design and Implementation of the Game Marketing Data Mining Tool
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May 06, 2020
17. A Multicast scheme based on DHT for MMOG
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May 06, 2020
18. A Study on Factors of the Assessment and Playing a Game Affecting the Reusability - In the Context of the two of FPS games -
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May 06, 2020
19. Improvement of Collision Detection for 3D Game using LOD Flex-Density
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May 06, 2020
20. A Study on Serious Game Design for Rehabilitation Training of Sroke Patients
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May 06, 2020