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⊙Journal of the
Korean Society for Computer Game
ISSN
: 2288 - 5528 (Online
)
ISSN : 1976 - 6513 (Print)
Publication : Korean Society for Computer Game
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no.4 (December)
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1. context
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Jan 20, 2020
2. R&E Educational Program for the Gifted Middle School Students in Informatics using Computer Game Development
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Jan 20, 2020
3. A New Unlock System available in Offline Space-moving Game
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Jan 20, 2020
4. A Study on Parent Education for Attachment-based Infant Brain Development Using M-Learning
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Jan 20, 2020
5. Research on Emotional Interaction Design in Trading Card Game
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Jan 20, 2020
6. Development of Serious VR Game for Chinese Daily Expression Learning: Taking the Game 'Classroom Simulation' as an Example
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Jan 20, 2020
7. Collection of user’s biosignal data for evaluation of virtual reality game contents usability and design and implementation of visualiza
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Jan 20, 2020
8. A Study on the Serious game for Improving Cognitive Function
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Jan 20, 2020
9. Research on the Importance Mobile MMORPG Design Factor Using AHP
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Jan 20, 2020
10. A Study on the Partial Path Generation in the A* Path Search
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Jan 20, 2020
11. A study of effective platform to enhance SW learner’s motivation and participation
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Jan 20, 2020
12. Adventure Game Design using Location-based AR Technology
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Jan 20, 2020
13. A Study on Factors Influencing Teachers' Willingness to Use Commercial Online Games in School
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Jan 20, 2020
14. Focus Guide Marker with Movement in 360 ° VR Environment
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Jan 20, 2020
15. Art Coding Education Program to Improve Computational Thinking
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Jan 20, 2020
16. Gamification for Education of Deep Learning
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Jan 20, 2020
17. Implementation of a 3D Scene Access Interface Using Unity and X3D
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Jan 20, 2020
18. A Study on the Game Immersion and Emotional Evaluation through Eye Tracking
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Jan 20, 2020
19. A Study on the Exhibition Using Multi Development Tools : Focused on Animal Kiosk
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Jan 20, 2020
20. Improving Reaction-Diffusion Based Tone Representation using Discontinuity Information
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Jan 20, 2020