Title(KR)
H-Anim 국제표준을 이용한 게임 캐릭터 모델링 및 애니메이션 생성 방법
Title(ENG)
A Game Character Modeling and Animation Generation Method Using the H-Anim International Standard
Keywords(KR)
Human animation, Character animtion, H-Anim character, Character animation exchange, Character animation data format, X3D, H-Anim
Keywords(ENG)
Human animation, Character animtion, H-Anim character, Character animation exchange, Character animation data format, X3D, H-Anim
Author
Chul Hee Jung, Min-Ju Lee, and Myeong Won Lee
Abstract(ENG)
The international standard of ISO/IEC 19774 H-Anim (Humanoid Animation) defines the hierarchical structure and modeling data of a human for the generation of human animation. A common character data format is necessary in order to share and exchange characters between different applications, including gaming applications. H-Anim can be used for this purpose, and is progressing towards further standardization of new functionalities. This paper describes the modeling and animation method of a game character based on H-Anim using a general graphics tool. It also describes an algorithm to convert from H-Anim WRL, the output file generated by the general graphics tool, to H-Anim X3D based on the H-Anim specification. In addition, an experiment is described that shows compatibility of the designed H-Anim character with a general X3D browser. General behavior animations applied directly to the H-Anim character are also included.
Page 133-143