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⊙Journal of the
Korean Society for Computer Game
ISSN
: 2288 - 5528 (Online
)
ISSN : 1976 - 6513 (Print)
Publication : Korean Society for Computer Game
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no.3 (September)
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1. A Study on the Game Pre-visualization case of Machinima
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Feb 14, 2020
2. Open Source Library based Emotional Game Engine and Emotion Sharing Game Contents
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Feb 14, 2020
3. Development of Flex-basedSocial Network Game
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Feb 14, 2020
4. The effect of Interaction on Flow, Trust and the Intention to play in On-line game portal sites
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Feb 14, 2020
5. Design and Implementation of Minesweeper Variant using Tetromino Tiling
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Feb 14, 2020
6. A Bilateral Convolution Filter for Color Pencil Drawing of Game
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Feb 14, 2020
7. A G-Learning Authoring Tool in Collaborative Virtual Environment using Machinima
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Feb 14, 2020
8. An online real game offers a process model is based on the theory of computation
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Feb 14, 2020
9. Interactive Multi-Touch System for Controling Multi-User Interaction
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Feb 14, 2020
10. A Analysis on Effect of Rhythm Action Game for Improvement of Geriatric Depression and Self-esteem of Elderly Patients
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Feb 14, 2020
11. An Analysis and Representation of Game Scenarios Based on an Event-State-Action Graph in Game Development
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Feb 14, 2020
12. The Effects of Music Game Therapy on Cognition Function, Depression and Self-esteem of Elderly Patients
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Feb 14, 2020
13. A Study on the Explorational Factors of Addicion in Online Game
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Feb 14, 2020
14. The Influence of the Amusing Factors on Commitment and Satisfaction
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Feb 14, 2020
15. A Study for Autonomous Learning capacity for plan-based NPC
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Feb 14, 2020
16. Design and Implementation of Program for Expanded Module of Open-Source Moodle LMS
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Feb 14, 2020
17. A Study of the Effects on Users’ Emotional Changes by 2D and 3D Emotional Video Contents
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Feb 14, 2020
18. Index of Empathy for Game Player Groups
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Feb 14, 2020
19. A Study of Game Images- Focus on Representations of Game Characters
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Feb 14, 2020
20. A 3D Character Modeling Method for Motion Data Exchange
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Feb 14