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⊙Journal of the
Korean Society for Computer Game
ISSN
: 2288 - 5528 (Online
)
ISSN : 1976 - 6513 (Print)
Publication : Korean Society for Computer Game
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no.3 (September)
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15. The Analysis of the achievement motivation in the real-life and the computer game
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8. A Study on the Efficient Planning Element for Game Contents
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Aug 14, 2022
1. A Study On the Evolution of Game Business Strategy
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Jul 26, 2021
2. A study on the intelligent motion detection method based on the mobile robot
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May 06, 2020
3. A study on Game Contents Development for Education for Hearing-Impaired
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May 06, 2020
4. A Study on Convergence Service Model of Game Industry using Value Chain analysis
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May 06, 2020
5. A Study on image processing of flash game based on web brower
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May 06, 2020
6. A Study on Development of Real-time Remote Lecture System Based on 3D MMOG
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May 06, 2020
7. Compressing mesh data for 3D mobile games
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May 06, 2020
9. 3D Virtual Space Agriculture Education Game based on Historic Environment Simulation and Guiding NPC
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May 06, 2020
10. In-Game Advertising of Fashion Brands and its Effectiveness
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May 06, 2020
11. Control of NPC Behavior Using Constraints-based Story Generation System
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May 06, 2020
12. A survey on cartoon rendering technologies for computer games
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May 06, 2020
13. A Study on Theory of Game Studies
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May 06, 2020
14. Effects of Subjective Viewpoints on Task Performance and Cognitive Ability In the Serious Game: Through A Game or A Test
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May 06, 2020
16. Data Structures for PCCM Transformation
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May 06, 2020
17. A Case Study on the Game Company' Characteristic of Business Factor
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May 06, 2020
18. Fluids Texture for Creature Modeling
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May 06, 2020
19. Souls of 5.18 (18th of May) Kwang-Ju resistances: Visualization of Human Emotion
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May 06, 2020
20. A Study on the Implication of Design Principles of Educational Game based on Constructivistic Learning Theories
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