Design and Implementation of VR Surgical Serious Game using UE4
Serious Game, Medical Application, Virtual Reality, Unreal Engine 4
Tian Yu YU, Seok-Kyoo KIM
The introduction of virtual surgery system is of great significance to modern medical education. Virtual operation system can significantly improve the study efficiency of medical students and young doctors, achieve the goal of repeated training, and make up for the shortcomings of traditional medical education. As social digitalization intensifies, the construction of virtual surgery system in the medical field is urgent. This paper studies the serious game design of VR surgery from the point of view of serious game applied to medicine. Based on the theory of user experience and user psychological needs, we first analyzed the user experience and expectations of serious games. We then analyzed the user's actual needs and the game level function design, and optimize the key points of game design that should be emphasized. Secondly, the precautions of model constructed with UE4 combined with 3D MAX are analyzed. Finally, based on the above research, the serious game of lung bulla VR operation under thoracoscope is designed. The game design content was determined by analyzing the target user, which then was confirmed by a professional doctor. Firstly, based on the thin CT image of the human chest, 3D MAX technology is used to simulate the chest model, surgical tool and surgical scene. Second, UE4 game engine is used. The technology makes 3D model to meet the requirements of serious game simulation, then designs the imported UE4 scene, develops the game functions in the research area using C++ language, and then packages and releases the related resources.